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Autodesk Maya 2014

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Product Description

Autodesk® Maya® 2014 3D animation software offers next-generation display technology, accelerated modeling workflows, robust new systems for handling complex data, and inspiring new creative toolsets. With an expanded, integrated modeling feature set; an intuitive Grease Pencil; and innovative new Paint Effects features, Maya 2014 helps both improve productivity and enhance creativity. Moreover, the Maya® DX11Shader, together with enhancements to Viewport 2.0, enables artists to work in a high-quality real-time environment that closely matches final output. And, building and managing large and complex worlds is now easier, thanks to Scene Assembly tools, a File Path Editor, and URI support.

Features

Accelerated Modeling Workflow

Building on technology from the well-known NEX toolset from dRaster, Maya 2014 delivers an expanded, integrated modeling feature set that offers an accelerated workflow for modeling. A new Modeling Toolkit panel presents a streamlined environment that enables artists to access new selection, transformation, and mesh-editing tools in one place for increased efficiency. With topologybased Symmetry tools that enable artists to work on posed meshes; a Quad Draw tool that facilitates retopology workflows; and a Multi-Cut tool that combines both Split/Cut Faces and Insert Edge Loop tools in a single operation, the Modeling Toolkit helps artists work faster and achieve higher quality results. Moreover, the overall improvements to workflow efficiency, accuracy, and speed help make polygon modeling in Maya 2014 an enhanced experience. In addition to the new Modeling Toolkit panel, a new Polygon Reduction algorithm offers a faster and more efficient method for reducing mesh complexity by removing unneeded vertices without affecting the object’s basic shape.

Scene Assembly Tools for Smarter Data

Creating large, complex worlds is now easier in Maya 2014. Building on the Open Data platform, the Alembic open source exchange format, and File Referencing, Scene Assembly tools provide a mechanism for representing production assets in Maya asdiscrete elements, each with complete support for multiple representations. Artists can easily swap between different representations for example: varying levels of detail, enabling them to select the most appropriate compromise between fidelity and performance for the task at hand. Edits can be applied, animated, or queried at any level in the scene assembly hierarchy, while overrides on Assemblies can be tracked via an improved Edits system, helping facilitate collaborative workflows across production departments. A robust API enables studios to customize the toolset to create completely proprietary solutions.

Grease Pencil

Now artists can quickly block out and mark up animation directly within the 3D scene using one of the most natural tools available—the Grease Pencil. Artists can draw directly into the viewport to capture poses at key frames, and view in-between transitions as cross-fades. The pencil strokes are automatically stored as an image plane sequence, enabling artists to use them as reference while creating 3D animation. In addition, directors and other stakeholders can use the Grease Pencil to mark up performances and record their input in the form of notes for their animators, without themselves requiring knowledge of the 3D application.

New Paint Effects Surface and Volume Attributes

Artists can now control how Paint Effects strokes react with surfaces, volumes, and each other. Surface Snap helps make sure that tubes grow from the nearest point on the surface at their base. Surface Attract causes tubes to wrap around or cling to a surface.

Surface Collide helps prevent tubes from interpenetrating surfaces, while Make Collide can be used to make Paint Effects strokes appear to be pushed by a surface. Occupation is based on a Space Colonization algorithm that helps avoid self-collisions, and can be used to cause tubes to grow over a surface or into a volume. Together, these attributes can be used to more quickly and easily create a wide range of natural effects that would be very difficult and time-consuming to create with conventional methods. Just a few examples are: Vascular networks, electrical sparks, flowing water, clinging vines, contained plant growth, and footsteps on grass.

Other Key Features and Benefits

Focus on Workflow

With the understanding that small things can make a big difference, Maya 2014 addresses certain workflow obstacles identified as high priority by customers. Highlights are: support for respecting surface curvature when inserting or offsetting edge loops; an enhanced Bridge Tool that enables the merging of adjacent edges; and attribute filtering in the Attribute Spreadsheet.

Viewport 2.0 Enhancements

The high-performance Viewport 2.0 now supports many more native Maya shading nodes: the 2D Texture nodes Bulge,

Cloth, Mountain, Noise, and Ramp; the 3D Texture node Snow; and the Utility nodes Add Double Linear, Clamp,

Condition, Contrast, Mult Double Linear, Plus Minus Average, Sampler Info, Set Range, and Vector Product. In addition, textures are now displayed at significantly higher quality, thanks to new support for improved texture filtering. Moreover, the mental ray viewport UI is now implemented in Viewport 2.0, so artists can view image-based lighting spheres and photon map visualization.

Extended Clip Matching in Trax Clip matching has been extended in Maya 2014 to support clips driving complex rigs with IK and constraints, as well as FK skeletons, with the ability to define multiple offset objects. Animators can now interactively modify clip rotation and translation pivots, resulting in improved clip blending. Workflows have also been streamlined and simplified.

Node Editor Enhancements

A number of enhancements to the Node Editor—grid display, grid snapping, custom grid and background colors, better hotkeys, and improved name display—combine to provide an improved user experience and greater productivity.

File Path Editor

The new File Path Editor in Maya 2014 enables artists to quickly diagnose broken file paths and to fix them in a clean and easy-to-use UI. The editor lists the nodes that use external files: textures, image planes, references, and audio files.

When a file path is broken, the artist can quickly relocate the file – or search recursively for the file within a directory structure. Paths can even be set to nonexistent files, in preparation for hand off to another user who may have a different directory structure.

URI Support

New URI support in Maya 2014 enables Maya to access files on non-standard file paths: web URLs, database entries, cloud storage, Globally Unique Identifiers (GUIDs), or certain other proprietary storage schemes. Used in conjunction with the new scene assembly tools, this offers a powerful new way of working with non-local data. URI support has been implemented as an API, so developers can teach Maya about any URI scheme required.

Joint Centering and Symmetry

Artists can now automatically center joints in a model using the new Snap to Projected Center snapping mode. This is particularly useful for creating skeleton joints and joint chains, but it can be used when creating or manipulating any object type. In addition, new options in the Joint Tool settings enable artists to automatically create symmetric joints and joint chains.

PySide Support

Support for the PySide Python Qt binding provides another option for developers wishing to develop graphical user interface components using Python™ programming language. PySide is included by default with the Maya installation.

Improved Inline Help Artists can get up to speed with new features more easily with a new option to highlight them in the user interface. In addition, in-view messages are now displayed in the Maya view panel for a number of tools, modes, and operations, in order to provide readily-accessible help in context.

System Requirements

Maya 2014 is supported on the following 64-bit operating systems and at a minimum requires a system with the following 64-bit hardware:

Windows® 8 Professional edition, Windows® 7 Professional edition, Apple® Mac OS® X 10.7.x or 10.8.x, Red Hat® Enterprise Linux® 6.2 W S, or Fedora™ 14 Linux operating system

64-bit Intel or AMD multi-core processor

4 GB of RAM minimum (8 GB recommended)

2 GB of free disk space for installation

Microsoft® Internet Explorer®, Apple® Safari®, or Mozilla® Firefox® web browser

3-button mouse

Certified hardware

Note: Autodesk Maya 2014 is also capable of running on certain other configurations: boutique distributions of Linux. However, enumerating systems that are not tested and cannot be supported or that fall below the Autodesk recommended minimum system requirements for a productive user experience is beyond the scope of the Autodesk online certification charts.

Refer to the Recommended Hardware Wizard for a complete list of recommended systems and graphics cards.

 

Autodesk Maya 2014 Full Commercial Version (This is full version software and IS NOT academic or upgrade)

 

 

  
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